Trilium Frontend API
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    Interface GPUFragmentState

    interface GPUFragmentState {
        constants?: Record<string, GPUPipelineConstantValue>;
        entryPoint?: string;
        module: GPUShaderModule;
        targets: GPUColorTargetState[];
    }

    Hierarchy (View Summary)

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    Properties

    constants?: Record<string, GPUPipelineConstantValue>
    entryPoint?: string