Trilium Frontend API
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    Interface GPURenderPipeline

    The GPURenderPipeline interface of the WebGPU API represents a pipeline that controls the vertex and fragment shader stages and can be used in a GPURenderPassEncoder or GPURenderBundleEncoder. Available only in secure contexts.

    MDN Reference

    interface GPURenderPipeline {
        label: string;
        getBindGroupLayout(index: number): GPUBindGroupLayout;
    }

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    Properties

    label: string

    Methods