Trilium Frontend API
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    Interface OES_vertex_array_object

    The OES_vertex_array_object extension is part of the WebGL API and provides vertex array objects (VAOs) which encapsulate vertex array states. These objects keep pointers to vertex data and provide names for different sets of vertex data.

    MDN Reference

    interface OES_vertex_array_object {
        VERTEX_ARRAY_BINDING_OES: 34229;
        bindVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES): void;
        createVertexArrayOES(): WebGLVertexArrayObjectOES;
        deleteVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES): void;
        isVertexArrayOES(arrayObject: WebGLVertexArrayObjectOES): boolean;
    }
    Index

    Properties

    VERTEX_ARRAY_BINDING_OES: 34229

    Methods

    • The OES_vertex_array_object.bindVertexArrayOES() method of the WebGL API binds a passed WebGLVertexArrayObject object to the buffer.

      MDN Reference

      Parameters

      Returns void

    • The OES_vertex_array_object.createVertexArrayOES() method of the WebGL API creates and initializes a WebGLVertexArrayObject object that represents a vertex array object (VAO) pointing to vertex array data and which provides names for different sets of vertex data.

      MDN Reference

      Returns WebGLVertexArrayObjectOES

    • The OES_vertex_array_object.deleteVertexArrayOES() method of the WebGL API deletes a given WebGLVertexArrayObject object.

      MDN Reference

      Parameters

      Returns void

    • The OES_vertex_array_object.isVertexArrayOES() method of the WebGL API returns true if the passed object is a WebGLVertexArrayObject object.

      MDN Reference

      Parameters

      Returns boolean